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©2008-2009 ~ikarus-tm
:iconikarus-tm:

Artist's Comments

muahaha here it is, AT LAST... damn its been a while, well over one year actualy :p i didnt work on it constantly but i did learn very many new stuff in 3D modeling for games and so on !

[tex info]
...
diffuse, normal,specular,luminous.... dif,spec at luma were done manualy.. they were quite easy to do.The normal map... hahaha this is where i spent about 80% of the time on the texture. it was at first baked from a higher poly model ( about 50k or so) and then came trouble :| - but during this process i learned valuable info about normal maps, how they should be baked, how they will turn up when rendered in realtime ... etc... glad its over now

p.s. its not fully baked from high poly, i also added some details in photoshop...

[aircraft info]
Heavy USN Aircraft with bomber role. This bomber might be considered a gunship since it owns so many weapons ( just one is visible ATM). It drops guided bombs from beneath -where that hatch is- carries torps and missiles under the wings and on the wingtips also, it will has an extra turret on top for anti-air defense ... so its fully equipped.
You might wonder how the hell does this flying tank take-off, hover and fly... tieheheheheee It use the same technology as the Sturm Gunship does: grav engines... BIG grav engines with lots of fans, intakes and coolers. Those round things at the lateral and front are inertia dampeners. They stabilize the craft and kill the inertia so that the pilot can have a full control of the bomber.

[build info]
as I said... more than an year .. and the design was based upon daemoria`s sketch [link]

thats all folks, next we`ll see this baby ingame :)

Comments


love 0 0 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconstrangelet:
woot! looks excellent

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:iconikarus-tm:
:) thanks man

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==you have been blessed==
:iconmaster3d:
a lot of effort for a great model!:) I wonder how the normal low poly model looks without the normal map..
:iconikarus-tm:
yes indeed ... here is the model without the map
[link]

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==you have been blessed==
:icondestoes:
Great job, I remember hating baking and manually creating different texture maps for models when I was practicing for game design. The end result usually made up for all the labor pains tho. :P
:iconikarus-tm:
thanks =) yep, same here

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==you have been blessed==
:iconsevenofeleven:
Looks great.

Abnormal maps still confuse me.

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:iconkceg:
Great work. Well worth the effort. As a non-critical side note; I'd be tempted to throw some extraneous detail on the larger surface areas, but then, I drink too much!

Best thing I've see today, actually, for quite some time. Kudos.

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Its very, very dark in here.
:iconikarus-tm:
ab?normal ? why ?
thanks for the comment though

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==you have been blessed==
:iconastepintooblivion:
AWESOME ik! :P Now I'm jealous. Hehe. I still don't know normal mapping T.T

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A Step Into Oblivion

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Songs of thoughts only I can hear,
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Details

February 22, 2008
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